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Gas-O first became interested in becoming a scientist when he was eight. Her ambition is to use the Groovetron to give life to her paintings. She paints a wolf's head, which bites the opponent This was used by pressing the square button by causing the player to do the back flip, and avoid the "Jammer". The player also uses a "Jammer" as an attack to interrupt rivals, which can also be dodged by a somersault move. When the player performs a combo of eight dance moves, advanced paths with more complex moves allows the player to earn more points. By every fourth beat of the song, the player must match the commands on the screen, causing their character to complete a dance move, or else it is considered a miss.
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The game play revolves around the beat of the music playing, displaying arrows that correspond to directions on the D-Pad, as well as the symbols for the circle and X button. The sequel, Bust a Groove 2, unlike its predecessor, wasn't planned to be released in Europe, and Dance Summit 2001, the third game in the series, was released only in Japan on the PlayStation 2. The Japanese version is titled Bust a Move: Dance & Rhythm Action ( バスト ア ムーブ Dance & Rhythm Action, Basuto a Mūbu Dance & Rhythm Action), but in all other regions it was released as Bust-A-Groove, to avoid a trademark conflict with the Japanese puzzle game Puzzle Bobble, which was released in North America and Europe as Bust-A-Move. One of the first rhythm games to follow in the wake of PaRappa the Rapper 's unexpected popularity, the game combined PaRappa the Rapper-inspired rhythm-based gameplay with elements of fighting games, including special moves designed to damage the opponent and head-to-head competitive play. by 989 Studios and to Europe by Sony Computer Entertainment Europe. The game was developed by Metro and published by Enix in Japan, brought to the U.S.
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Bust a Groove is a hybrid music/ fighting video game for the Sony PlayStation released in 1998.
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